AI Insights · Timothy · April 2024
Top 5 Racing Games in Oceania: Q1 2024 Performance Overview
Discover the performance of the top 5 racing games in Oceania during Q1 2024, including trends in downloads, revenue, and active users.
In the first quarter of 2024, the top 5 racing games in Oceania saw varied performance metrics across weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides insights into how these games fared.
Pocket Champs PVP Racing Games by MADBOX experienced fluctuations in weekly revenue, starting the quarter at approximately $29.5K and dipping to around $14.2K in early March before recovering to $24K by the end of the quarter. Weekly downloads saw a similar trend, beginning at 13.7K and reaching a low of 3.7K in mid-February, then climbing back to 7.3K. Active users started at 30.3K, decreased to 15.5K in late February, and ended the quarter at 21.8K.
CSR 2 - Realistic Drag Racing from Zynga Inc. showed a gradual decline in weekly revenue, starting at $21.2K and dropping to $14.9K, before a slight increase to $21.4K at the end of March. Downloads remained relatively stable, fluctuating between 2.4K and 3.3K. Active users saw a slight decline from 32.1K to 30.4K over the quarter.
Real Racing 3 by Electronic Arts had a varied performance. Weekly revenue started at $4.3K, peaked at $7.7K in mid-March, and ended at $6K. Downloads showed an upward trend in mid-March, reaching 4.1K. Active users increased from 13.2K at the start of the quarter to 14.7K by the end.
Asphalt Legends Unite from Gameloft experienced a steady trend in revenue, starting at $6.6K, dipping to $3.8K in late February, and ending at $5.7K. Downloads fluctuated, beginning at 7.7K, hitting a low of 3.9K in early March, and recovering to 5.7K. Active users decreased from 18.6K to 15.2K over the quarter.
Need for Speed No Limits by Electronic Arts had consistent revenue, starting at $5.4K, peaking at $6.2K in late February, and ending at $6K. Downloads saw a peak of 5.2K at the end of January, with a low of 1.8K in late February. Active users started at 11K, dropped to 7.2K in mid-February, and ended at 8.9K.
For more detailed insights and data, visit Sensor Tower.